![]() ![]() Every player is set into a squad and each player should play a part in capturing territories together for their best chance to win. ![]() To be successful in this endeavour, Tannenberg requires teamwork. Connecting controlled territories together also creates supply chains which ensure the squads at the front line are equipped to take on one of the other win conditions, which happens when you take the enemy starting base by first surrounding it, then claiming it for yourself. For example, having control of certain nodes will assist your side with additional abilities or resources, such as ammo supplies, reduced cooldowns for artillery strikes and mounted machine guns. For those that enjoy Battlefield, the method goal will feel immediately familiar as it plays almost the same with, with some small differences. Main mode Maneuvers is a war of attrition, where both sides fight over specific nodes of a large map, with control of the majority resulting in tickets being removed from the opposing forces. Set on the Eastern Front, Tannenberg sees you battling as one of six armies as they fight for territory amongst the trenches and to gain ground while attempting to diminish the other sides resources. It’s oppressive, unforgiving and while I was not there myself, this is pretty much I would imagine the impending sense of danger, the muddy landscapes and vulnerability of the player would seem accurate to the period and setting. Instead, Tannenberg seems pretty threatening, where a single unseen bullet landing on the player will result in an instant death, where dying becomes less of a nuisance to something that feels like a genuine detriment to your teams side as you watch a base fall to the enemy and where guns can jam, leading an attempted heroic rush into a moment of despair. Much like Verdun before it, Tannenberg is more about the experience, the detail and feeling of war than it is about appeasing a crowd that wants instant gratification and respawn times. With the WW1 series of games, M2H have carved themselves a niche for representing historical accuracy in video game form. So, there is some immediate kudos to be given to developer of Verdun and Tannenberg who have taken it upon themselves to try and tell that story in game form, to the risk of not ‘being for everyone’. The weaponry was slow and ruthless, when you got shot you usually wound up dead and everyone was bogged down in muddy trenches, quite rightly staying put for the most part, lest they wind up in no man’s land with only bullets to greet them. When you think about it, it doesn’t really make for much of what you would consider a game to be. There was also the fact that very few developers would want to take what has come to be known as the first great war. With things going as far as this into sci-fi territory, it was only natural that some would start to miss the previously saturated historical shooter, the kind that focused on men with rifles and oppressive European theatres that rely more on skills, tactics and less showboating. This journey took us to the middle east, across Asia and even into space. Notably, in the not so distant past, we had that surge of modern warfare titles that took the focus away from old conflicts and fantasising new ones. ![]() While this seeming obsession with world wars has continued, gaming has moved onto other things. Back then, it was almost a joke, that every shooter had to be a realistically depicted (for the time) experience that harked back to the Normandy invasion from Saving Private Ryan. You can thank the late 90’s and early 00’s for this, this was when the likes of Medal of Honour: Allied Assault, the early Call of Duty games and Battlefield made boots-on-ground historical violence into an enjoyable pastime. It seems that not a month goes by that another war game is announced or discussed in some manner. Games focusing on famous worldwide conflicts are nothing new at this stage. Augin PS4 / Reviews tagged Accurate / authentic / M2H / verdun / WW1 by Grizz
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